# # Herein lie the formulae for alchemical products. # # The code is designed so that any fancy combination # of objects may be combined to comprise a formula. Because # the code only requests that the 'names' (see def below) # of cauldron ingredients match those listed in the formula # you can use *anything* found in the game as a possible # ingredient. Legal names include both obj->name and a # title field, if it exists. Therefore, it *is* legal to use # an artifact like "cloak of protection" as an ingredient. # # Definitions of fields: # # "Object" This is the title of the formula. In # conjunction with a value in "arch" these # are used to lookup artifacts from the # artifacts file (ie. of ). # If you want to just create the arch w/o # making it an artifact, designate the # object field as "NONE". # # "chance" is how likely a formula is to appear in # an alchemical grimore. Chance of 0 indicates # the formula never appears. # # "arch" indicates the possible archetype that may # be used to generate the item. # # "ingred" is a comma delimited list of ingredients # that are needed to create the item. Each # alchemical formula *should* be unique! but # note that this is not required. Values of # ingredients must be the object names. Prepend # an integer value to denote the number of that # ingredient ("1" is not needed for single # ingredients). Note that the ordering of the # ingredients is *not* important. # # "trans" defaults to '0' and is not explicitly needed. # If you define it to any value (ie '1') then # one of the ingredients will be used as the base # arch for the product. Obviously, the ingredient # so used *must* have the same archetype as the # product so don't be a fool and leave out a # common archetype ingredient!! See bolt of Dragon # slaying for an example of a transmution formula. # # IMPORTANT NOTE ----> # It is not enough to construct ad-hoc lists of # ingredients to make a formula. Playbalance will # be adversely effected if you make a formula for # a powerfull artifact (potion of stat raising, for # example) that is common, and/or easy to assemble # the ingredients, and/or has few ingredients. Thus, # here are some general guidelines for making formulae: # # 1) no fewer than 2 ingredients # 2) at least one ingredient needs to be found # in the dungeon, or is rarely appearing in shop. # 3) more ingredients for more powerfull stuff. # 4) more 'expensive' ingredients for more powerfull # stuff. 'expensive' here means its harder to get, # more costly to buy, rarer to find. # # YET ANOTHER IMPORTANT NOTE ----> # Its *strongly* recommended that you *test* making your # new formula!! Make sure all the ingredients actually # exist as you have named them!! # # >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> # F O R M U L A E B E G I N # >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> # # -------------- # Basic formulae - these formulae make some of the most often used # ingredients. # -------------- # # true lead Object NONE arch true_lead chance 5 ingred lead,pile of philosophical salt,bottle of philosophical oil,pile of philosophical sulphur,pile of philosophical phosphorus # # fixed mercury Object NONE arch fix_mercury chance 5 ingred mercury,pile of philosophical salt,bottle of philosophical oil,pile of philosophical sulphur,pile of philosophical phosphorus # # mercury Object NONE arch mercury chance 10 ingred 3 pile of cinnabar # # philosophical salt Object NONE arch phil_salt chance 10 ingred 7 pile of salt # # philosophical sulphur Object NONE arch phil_sulphur chance 10 ingred 7 pile of sulphur # # philosophical phosphorus Object NONE arch phil_phosphorus chance 10 ingred 7 pile of phosphorus # # philosophical oil Object NONE arch phil_oil chance 9 ingred 7 bottle of mineral oil # # water of the wise Object the wise arch water chance 30 ingred 7 water # # water of diamond Object diamond arch water chance 30 ingred water of the wise,3 diamond # # water of ruby Object ruby arch water chance 35 ingred 3 ruby,water of the wise # # water of sapphire Object sapphire arch water chance 40 ingred 3 sapphire,water of the wise # # water of emerald Object emerald arch water chance 40 ingred 3 emerald,water of the wise # # # -------------- # Potions -- incl. balms, figurines, and dusts # -------------- # # -- Balms of protection. Since balm is rubbed on, I made only # protections vs. things that 'physically' must touch you. # Other protections are in potions. # # -- balms of protection -- # # -- fire prot. Object asbestos arch balm_generic chance 25 ingred 3 dragon scale,water of the wise # # -- cold prot. Object warmth arch balm_generic chance 25 ingred chinese dragon's steak,water of the wise,icecube # # -- elect prot. Object insulation arch balm_generic chance 25 ingred electric dragon's steak,water of the wise,2 key # # -- phys. prot. Object ethrealness arch balm_generic chance 28 ingred 3 ghost's ectoplasm,water of emerald # # -- misc. balms -- # # -- word of recall Object traveling arch balm_generic chance 2 ingred faerie dragon's wing,3 xan's wing,3 pixie's wings,3 water of sapphire # # -- invisible Object transparency arch balm_generic chance 8 ingred ghost's ectoplasm,water of emerald,3 onion # # -- invisible to undead Object invisible to undead arch balm_generic chance 15 ingred zombie's corpse,graveyard dirt # # -- minor heal Object first aid arch balm_generic chance 27 ingred water of the wise,mandrake root # # -- levitation Object flying arch balm_generic chance 20 ingred 2 giant bat's wing,water of the wise # # -- serpent to snake (you rub it on your staff!) # currently buggy. lets comment it out # Object serpent # arch balm_generic # chance 12 # ingred snake's skin,bottle of philosophical oil # # Figurines -- these devices should only summon 'golems'; never any # other effects. # # -- summon golem Object clay arch figurine_generic chance 8 ingred 3 graveyard dirt,water of the wise # # -- summon air elem Object whirlwind arch figurine_generic chance 7 ingred air para-elemental's residue,7 pile of gypsum,bottle of philosophical oil # # -- summon earth elem Object stone arch figurine_generic chance 5 ingred earth para-elemental's residue,7 pile of pyrite,bottle of philosophical oil # # -- summon water elem Object a great wave arch figurine_generic chance 4 ingred water para-elemental's residue,7 water,bottle of philosophical oil # # -- summon fire elem Object a flame arch figurine_generic chance 3 ingred fire para-elemental's residue,7 pile of sulphur,bottle of philosophical oil # # -- mystic fist Object a clinched hand arch figurine_generic chance 1 ingred figurine of clay,hill giant's hand,bottle of philosophical oil # # Dusts -- these either allow 360 deg 'attacks' or effect some kind of # detection. # # -- dusts w/ 360 effect -- # # -- paralyze Object stasis arch dust_generic chance 15 ingred mountain stone,goblin's liver # # -- mass confusion Object madness arch dust_generic chance 15 ingred madman's corpse,2 water of the wise # # -- burning hands Object ignition arch dust_generic chance 19 ingred water of diamond,pile of salt,pile of phosphorus,pile of sulphur # # -- hellfire Object conflagration arch dust_generic chance 5 ingred water of diamond,pile of philosophical salt,pile of philosophical phosphorus,pile of philosophical sulphur # # -- counterspell Object countermagic arch dust_generic chance 23 ingred lead,lead,pile of philosophical phosphorus # # -- icestorm Object frost arch dust_generic chance 18 ingred icecube,icecube,icecube,water of the diamond # # -- shockwave Object concussion arch dust_generic chance 8 ingred dust of conflagration,dust of ignition # # -- fear Object fright arch dust_generic chance 16 ingred orc's heart,water of the wise # # -- turn undead Object repelling undead arch dust_generic chance 11 ingred pile of salt,graveyard dirt # # -- face of death -- this is potent stuff!! # unfortuneately its currently buggy :< #Object Necrocritis #arch dust_generic #chance 0 #ingred 3 graveyard dirt,vampire's heart,zombie corpse,lich dust # # -- dusts of detection -- # # -- magic mapping Object clairvoyance arch dust_generic chance 14 ingred 2 beholdereye,water of sapphire # # -- show invisible Object Ibn Gahzi arch dust_generic chance 3 ingred 3 pile of gypsum,dread's eye,water of emerald # # -- detect magic Object show enchantment arch dust_generic chance 38 ingred pixie dust,pile of pyrite # # -- dark vision Object night vision arch dust_generic chance 17 ingred beholdereye,3 carrots,water of the wise # # -- xray Object piercing vision arch dust_generic chance 11 ingred water of sapphire,7 carrots # # -- faery fire Object clinging glow arch dust_generic chance 21 ingred pile of pyrite,3 pixie dust,water of the wise # # -- fog, ok, ok. Not a detection spell. Not 360. But where else # to put it? And after all the work I put in this game, # can't I name an artifact after a favorite character? :) # -- b.t. Object Biren's mist arch dust_generic chance 6 ingred water of the wise,icecube,booze # # Potions -- these give 'non-contact' protections, have # attack effects on the 'drinker' (or one it is # thrown at ;), give immunities, give cures and # have the more powerfull misc. effects. # # -- stat enchancing potions. (temporary, allowing players to make # permantent stat raising items is a playbalance no no I think). # # -- strength spell Object strength arch potion_generic chance 18 ingred 3 water of the wise,ogre's arm,pile of philosophical salt # # -- dex spell Object quickness arch potion_generic chance 18 ingred 3 water of the wise,raas's icor,pile of philosophical salt # # -- con spell Object health arch potion_generic chance 17 ingred 3 water of the wise,small troll's liver,pile of philosophical salt # # -- cha spell (gets rid of wrinkles, better as balm! :) Object beauty arch balm_generic chance 5 ingred woman's head,3 mint sprig,water of the wise # # -- heroism Object NONE arch potion_heroism chance 11 ingred orge's heart,3 water of the wise,pile of philosophical salt,pirate's heart # # -- immunity potions, these are separate archs each already -- # Note the 0 chance--these formulae are quest items. # # -- fire immune Object NONE arch potion_cold chance 1 ingred fire para-elemental's residue,3 balm of asbestos,dragon's steak,7 water of ruby # # -- cold immune Object NONE arch potion_fire chance 1 ingred ice para-elemental's residue,3 balm of warmth,chinese dragon's steak,7 water of ruby # # -- guess what this is.... Object NONE arch potion_invulnerability chance 0 ingred potion of cold resistance,potion of fire resistance,potion of ethreality,potion of magic immunity,bottle of philosophical oil # # -- protection/immunity potions for potion_gen # # -- physical immunity (very powerful) Object ethreality arch potion_generic chance 0 ingred spectre's ectoplasm,demon's head,7 water of ruby,7 balm of ethrealness # -- magic immunity (very powerful) Object magic immunity arch potion_generic chance 0 ingred block of true lead,demon's icor,7 water of diamond,7 potion of resist magic # # -- electric immunity (very powerful) Object shock immunity arch potion_generic chance 0 ingred lightning para-elemental's residue,block of fixed mercury,titan's head,7 water of ruby # # -- prot from magic Object resist magic arch potion_generic chance 25 ingred water of ruby,beholder's tongue,mandrake root # # -- prot from confusion Object resist confusion arch potion_generic chance 22 ingred madman's head,beholdereye,water of ruby # # -- prot from draining Object resist draining arch potion_generic chance 21 ingred wight's corpse,water of ruby,graveyard dirt # # -- prot from paralysis Object resist paralysis arch potion_generic chance 24 ingred mercury,water of ruby,cunning gnome's corpse # # -- prot from slow Object resist slow arch potion_generic chance 24 ingred water of ruby,2 xan's wing # # -- prot from poison Object resist poison arch potion_generic chance 20 ingred scorpion's stinger,water of ruby,clover # # -- curative potions # # -- cure blindness Object cure vision arch potion_generic chance 15 ingred man's eye,carrots,balm of first aid # # -- cure poison Object cure sickness arch potion_generic chance 16 ingred snake's skin,apple,balm of first aid # # -- cure confusion Object cure madness arch potion_generic chance 17 ingred madman's hand,apple,balm of first aid # # -- potions casting other magic, dedicated archs first, then potion_gen # # -- sp regen. Recipe #1 Object NONE arch potion_magic chance 0 ingred 3 potion of mystic power,block of fixed mercury,water of diamond # # -- sp regen. Recipe #2 Object NONE arch potion_magic chance 0 ingred potion of mystic power,mushroom of Magic,water of diamond # # -- restoration Object NONE arch potion_restoration chance 7 ingred unicorn horn,3 booze # # -- healing recipe #1 Object NONE arch potion_heal chance 4 ingred potion of restoration,mushroom of Healing,red rose # # -- healing recipe #2 Object NONE arch potion_heal chance 2 ingred unicorn horn,3 balm of first aid,3 red rose # # -- regeneration Object recuperation arch potion_generic chance 9 ingred troll's liver,water of the wise,3 booze # # -- haste Object speed arch potion_generic chance 1 ingred pixie's wings,raas's icor,water of diamond # # -- transfer Object mystic power arch potion_generic chance 8 ingred 3 water of diamond,sphinx's head,clover # # -- perceive self Object self knowledge arch potion_generic chance 20 ingred sage's head,water of the wise # # -- attack potions. Drinker/target is effected adversely # # -- sm. lightning Object electric shock arch potion_generic chance 4 ingred lightning para-elemental's residue,water of diamond # # -- firebolt Object fire arch potion_generic chance 4 ingred fire para-elemental's residue,water of ruby # # -- frostbolt Object freezing arch potion_generic chance 4 ingred ice para-elemental's residue,water of sapphire # # -- sunbolt Object sunfire arch potion_generic chance 4 ingred lava para-elemental's residue,water of diamond # # -- comet Object black fire arch potion_generic chance 2 ingred potion of fire,potion of sunfire,water of diamond # # -- meteor storm, very powerful. Quest formula. Object firery destruction arch potion_generic chance 0 ingred potion of black fire,water of diamond,water of ruby,water of sapphire,water of emerald # # -- s. fireball Object firestorm arch potion_generic chance 12 ingred dust of ignition,3 booze,bottle of philosophical oil # # -- m. fireball Object great firestorm arch potion_generic chance 4 ingred dust of conflagration,3 booze,bottle of philosophical oil # # # ------------------- # Missile weapons # ------------------- # Object Slay Dragon arch arrow chance 3 trans 1 ingred arrow,dragon's claw # Object Slay Dragon arch bolt chance 4 trans 1 ingred bolt,dragon's claw # # ------------------- # Amulets # ------------------- # #Object Shielding #arch amulet_lifesave #chance 0 #ingred holy symbol,string,3 holy water,white rose #